However, spending the opening hours of something like The Legend of Zelda: Twilight Princess doing mundane chores in order to learn how the designers want you to play the game doesn’t immediately immerse you into the world. So often their existence is necessary in order to teach the player the rules, mechanics, and systems of a game’s world, and their absence would cause a mess of frustration for a whole heap of players. Tutorials are a tricky thing in video games.
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